Social media and the the Web at large offer myriad opportunities to be deceptive and “game the system.” In the world of PR, we run into ethical dilemmas every day. The Internet gives PR people more ways to either get themselves (and employers and clients) in trouble or prove that they uphold high moral standards.
As I explain to our teams and clients, there are so-called black hat and white hat techniques for getting attention and elevating content (of course, it is not always so clear cut and there are gray areas). We always advocate shunning black hat methods that can include spamming of any kind, anonymous posting (sock puppetry), etc.
The dangers of engaging in questionable behavior became apparent to California-based Reverb PR, which just settled a lawsuit with the FTC regarding reviews that its employees posted, according to an article in the NY Times today. As the article reported:
The Federal Trade Commission said on Thursday that a California marketing company had settled charges that it engaged in deceptive advertising by having its employees write and post positive reviews of clients’ games in the Apple iTunes Store, without disclosing that they were being paid to do so.
According to the commission’s complaint, Reverb employees… posted positive reviews about clients’ games from November 2008 to May 2009. The reviews were posted under account names that would give readers the impression that they had been placed by ordinary consumers….
The action against Reverb is apparently the first under the FTC’s new guidelines (introduced last year) that prohibit deceptive social media and Web content and advertising – i.e., material interests must be disclosed (see the Flack’s Revenge posts on the FTC rules To Catch a Blogger and FTC Rules on Blogger Endorsements ).



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For example, the iPad sold 3 million devices, and the iPhone 4 has a lot of pre-orders, but APPL only owns 2% of the entire mobile market. HTML5 has been written as the cure-all for interactive developers, but a vast majority of today’s browsers don’t yet support it. Considering the audience that adopted the technologies needs to be the primary qualifier of the platform decisions; and the keyword for immediate focus and should be, “ubiquity.”